This bonus can stack up to 10 times for a total of a 40% reduction in cost. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.Įach time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built.
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